In my opinion; Bard is better at doing either just healing or just damage buffing, while the paladin is better at providing a bit of both. With level 7 Paladin, you can double the mid-defensive build and mostly high-offensive. POV: You're a Vengeance Paladin in the Goblin Camp. This will make you SAD on Charisma and only needing to boost Dex for medium armor and Str for multiclass prerequisites. Paladin / Bard (Image Credit: Nowis-337) Paladin’s have a reputation for their high charisma, and that means that bard actually is a class that mixes well with. Paladin 6/Bard 14 is a more popular split. I went College of Swords Bard X/ Order Cleric 1. While Thor himself is the Norse God of Thunder, there is a sort of code he adheres to. That focus was on spell casting, with the benefit of better armor for durability and some Paladin smites for fun. Can be granted by: Level 1: cleric and war domain cleric. Lots of flashy moves, high mobility, and a cool-looking character model guarantee the Deathblade a top spot. You could also just take two levels of paladin and go into valor bard and get your extra attack at level 8 (bard 6). Take the Devil's Sight Invocation (for the advantage combo) and Eldritch Mind (makes your concentration safe with Resilient: Con). ago So as fate would have it, a member of my party really wants to play Bard now. The combination yields 24d8 extra total smite damage per day. You can lvl 5 smite by level 10 or 12, which is a lot quicker than full paladin does. In terms of being a caster, support and controller, the bard is going to be stronger. A Halfling Bard is not just a musician, mind you. It's for Odyssey of the Dragonlords…In the table top, a tenet of the ancients is. I have all 3 and have no issues finding. The bard dialogue and the ability to perform music in the bleakest of environments is just spot on for that paladin!Paladin with bard like tendenciesZariel Tiefling: Paladin, Bard, Warlock, Rogue; More Baldur's Gate 3 guides. So the final Baldur’s Gate 3 Paladin Build here is 2 levels of Paladin and 4 levels of Bard. Seems like the best way to get the two weapon fighting style is 2 levels of fighter or 3 of sword bard, and given the slots can be used for smiting & all the other ancillary benefits of bard that a paladin/bard makes the most sense. Lore bard is really good, because you get those magical secrets earlier, and cutting words is a nice debuff. 13. and Soldier background. Or. It seems like it would be really fun. So even though Artificer is the most popular choice, I fall pretty cleanly into the “don’t” camp. Came here to mention mixing paladin with sword's bard (Bardadin), but it looks like a few other people have it covered. You end up with the same amount of skills, just fewer choices for the fist two. My advice would be to take it to 1 warlock/8 paladin, getting your second ASI and ancients aura. I went conquest paladin/lore bard. Right and you'd gain a second level spell slot when going Paladin 10/Bard 3. Fighter and Sorcerer feel like blank slates that you can easily paste Durge's persona onto as well. Rogues don't need. Redemption Paladin and Eloquence Bard would give a pretty killer persuasion check so I am down for it. The only thing you lose before character 20 is the ability for your friends to add your Bardic Inspiration dice to their damage, and that doesn't even begin to compare to what Lore offers. You'll get more lay on hands and spell levels for smites or healing words along the way to help with the healing issues. e. (Otherwise go to Bard 2 if you don't want to delay your extra attack. Picture, if you will, a pint-sized troubadour with a lute in hand and a grin on their face. I'm thinking instead of Bard I may multiclass Paladin and Warlock. To answer your questions: Yes, Paladin is slightly better at solo-ing Stuff. Sentinel for the lvl 4 feat. Str: 15+1 Dex: 10 Con: 13+1 Int: 8 Wis: 12 Cha: 14+2 . S Tier: Bard, Berserker, Gunlancer, Gunslinger, Paladin. C Tier: Deadeye,. So lets Unearth some. Warlock 2. (For example, Paladin/Bard still has crummy ranged attacks, same as a single-class Paladin. A Strength-based Bardadin or Sorcadin can equally work, but for that I'd want to start as Paladin (or MC into War Domain Cleric or Ranger Knight or something like that), so that I could use Heavy Armour, otherwise AC will be poor. As to when to multiclass…It depends on your campaign and what you want. They are famed for their hedonistic tendencies and lack of restraint, a trait that often leads them into trouble. Bard should focus on sonic/fire damage and effects while giving you amazing skills. Sure, bards can do a little support because part of their shtick. So 7 pala/5 bard and 10 pala/2 bard. Along the same lines, divine grace (paladin 2nd) is one of the strongest class features in the game. As a Lore Bard, I’ve been a Commander, an Assassin, a Healer, a Mage, a Pickpocket, a Scholar, and a Clergyman - the possibilities are endless. After that, I'd take +2 CHA at bard 4 to max your aura (by far the most valuable thing a paladin provides) and grab either resilient:con (if you want absolutely overkill concentration protection) or lucky to deal with the times you roll poorly on a saving throw at bard 8. Ancients Paladins do tend to do well with a Paladin 7/Bard 13 split. For context, my character is a Leonin Lv. Grab duelling for the swords fighting style, and blessed warrior for the paladin for guidance and toll the dead. Barbarian is a good candidate for tank, but I find the paladin the best at the frontline with it's amazing taking, support and damage combination. g. Vengence paladin 8/ Sword bard 4. Additional arcane spells are >>> than whatever paladin can give you beyond second level in this kind of. You'll probably want to push for a significant Paladin level like 6. Raise CHA as high as possible, get a Rapier and Weapon Finesse, then use Greater Heroism and Inspire Courage to do some damage. With the Paladin and Bard multiclass. Bard/Paladin has some commonalities with it (namely shared Charisma dependence and full caster progression allowing for massive smiting potential) which. Barbarian giving you a consistent source of advantage is very strong on a smiting paladin. See more posts like this in r/BG3Builds6 Paladin / X Bard. There are a few things to consider, actually getting these features that you want to use and being able to use them. If the Paladin is out-damaging the entire rest of the party combined, either the rest of the party is hot garbage or the Paladin is burning all of their spell slots for divine smites. (+1CON, +2CHA from Hobgoblin). While you don’t get a Charisma increase, starting with 14 or 15 Charisma is absolutely viable for the Paladin. CryptoDruid to boring. This should be your default choice as Paladin 6 is insanely strong. The paladin is going to blow the cleric and bard out of the water in terms of burst damage, but is also much more in danger of exhausting his resources. Clad in plate armor that gleams in the sunlight despite the dust and grime of long travel, a human lays down her sword and shield and places her hands on a mortally wounded man. I do like the idea of Bard with the Noble background though. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Stop paladin at either level 2 just to get access to smite or level 5 to get extra attack as well and then go full sorcerer for more and higher level spell slots. He trades off some early level efficacy for a mid to late-game punch. Feats: magic initiate: wizard and magic initiate: warlock. No, that was part of comments that paladins have less attacks somehow and was adding on that a paladin can MC just like a bard can. I’ll add another reason. Paladin Class Details. College of Whispers is a good option, although Lore, Valor, and Swords are also solid. And Bard/Sorcerer fuels smites while also building your out of combat kit. A Halfling Bard is not just a musician, mind you. Given feats, it probably makes most sense to do Devotion Paladin 8/Sword Bard 4. I went 2 paladin and the rest bard, but after level 10, I took 2 more paladin levels for a 3rd feat. The classes naturally dove tail to no one’s surprise. The Oath of Redemption Paladin is an undeniably novel take on the class to begin with, focusing on extreme pacifism and social skills in order to de-escalate conflicts before they begin. Classic (Customized Origin) VGtM : +2/+1 increases, Darkvision, two skills. A bard is a support character who buffs, debuffs, and manipulated the battlefield and is really good with skills. But you get 4-5 uses of the psychic blades, dealing 3-8d6 depending on level. They can wear heavy armor and shields, have excellent save bonuses, and can heal themselves. So there's not much point to an even split between bard and paladin; you're just watering down both classes. I went conquest paladin/lore bard. Crusader (Paladin/Ranger) Normally, when you think of options for a Paladin to multiclass with, you may think of using another charisma-based spell caster like Warlock, Sorcerer, or Bard. 91. I went 2 paladin and the rest bard, but after level 10, I took 2 more paladin levels for a 3rd feat. 1 Paladin > 6 Sword Bard > 1 Paladin > 4 Bard I know this alters so progression weirdly and is to my disadvantage early on, but it gives me Wisdom Saves Proficiency and Heavy Armor Prof (and early Shield Prof). I really appreciate an explanation of how to go about botting a bard and a paladin or warrior. One of the Paladin's defining features is Smite, and more spell-slots means more Smites. TL;DR: A 3 levels dip is probably your best option, as it more than compensates for the abilities you will lose as a paladin considering your role in the party. You misunderstand class/class means multiclassing so a bard/paladin is a bard multiclassing paladin. Paladin 6-7/ Barbarian 3 / Charisma Caster X is a really cool build. With level 7 Paladin, you can double the mid-defensive build and mostly high-offensive. Level Paladin for Heavy Armor and HP; Level Paladin for Divine Smite and Dueling; Level Bard for Dissonant Whispers, Faerie Fire and Bardic Inspiration ; Paladin for Oath; Paladin for Shield Master; Paladin for Extra Attack; Paladin. Point buy: STR14, DEX9, CON15, INT8, WIS13, CHA16. Feline Agility is the Tabaxi’s signature skill. Paladin and Sorcerer alone is still an excellent multiclass. Divine Smite (Paladin, Level 2) which gives the Barbarian/Paladin a means to imbue at least 2d8 Radiant Damage to an opponent at the cost of a Spell Slot. Barbarians are generally better at dealing damage. The Alert feat is one of the best ways to push your initiative up, especially since it eliminates any chances of you being surprised. Bard gives lots of utility, spell slots, and unique attacks. Go 2 levels in paladin picking up the defensive fighting style and using sword and board. . Cleric - excellent AOE damage, plus some utility and high-level healing spells. Bard gives lots of utility, spell slots, and unique attacks. In that case since you already have extra attack you'll be better off picking college of lore over swords. Bard/Paladin has some commonalities with it (namely shared Charisma dependence and full caster progression allowing for massive smiting potential) which seems like a good. SK better than Paladin for soloing with Snare/Fear/FD. My character is a bit inspired by Lyndon B. The Paladin Class is a Heavy armor user with Cleric-like healing and support abilities, but make a wrong move either in or out of combat,. Use vitality to level up a paladin / warrior to where they can group with the bard or mage. Get to Paladin 5 before anything else. The fighter and paladin had succeeded in boarding the ship at this time, and they're faced with 6 goblin crew members. Here's what I'd do, vh and take war caster, so that somatic components aren't an issue. You also get Blur, mirror image, shield, greater invis, counterspell, haste, misty. Paladin 1 / Hexblade 1 / Paladin 6 / Lore Bard X is similar. Both of these colleges benefit greatly from the extra utility offered by these. The build comes online at level 6. For instance an Ancients Paladin 7 / Lore Bard X (but could probably be any Bard) can Channel Divinity, provide two great auras to allies, Bardic Inspiration, throw out spellcasting and if necessary make some. With lore bard, you can even get access to some interesting spells like Spirit Guardians as a Paladin. You end up with the same amount of skills, just fewer choices for the fist two. Baldur's Gate 3 companions. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. You end up with the same amount of skills, just fewer choices for the fist two. My "worst" build was a Goblin Paladin/Druid, made with the intention of Smiting in Wild Shape. Bard provides a plethora of bonus actions and. This comment answers your question well. For bard spells I've picked up: Bane, Faerie Fire, Healing Word & Identify to start with. Paladin and Bard is a good combo, but if the level cap is around 12 then going 6 levels in each really delays both classes. That combination makes for a great Paladin. Paladin/Bard 4/6 = Paladin/Bard 3/7 : 4 1st + 3 2nd + 3 3rd + 2 4th As can be seen, if you only count in Spell Slots, the difference take a few Bard levels to leverage into extra spell slots, where the main question then become what Class abilites (and access to specific spells) are important for those levels. A great bard pali build I've found is conquest paladin whispers bard, just so you can freeze people in place with the frightening conversations and trade bardic inspiration for damage, which is great for when you crit. For context, my character is a Leonin Lv. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. under no circumstances should you start Bard then go Paladin before Bard 5 (3rd level spells) or Bard 6 (Swords Extra Attack) Basically, first choose between DEX or WIS saving throw proficiency. Some folks like 2 levels of Paladin into Sorcerer X, but this is a mistake. Say 12+ minimum. Came here to mention mixing paladin with sword's bard (Bardadin), but it looks like a few other people have it covered. Like my pala is 5x3+1 just because i rolled a 10/6, he does akkan with lvl 5 gems and gets radiant basically every gate (a noble here and there happens but even then my uptimes are like 85/90/40+. “ Not excited about making an heroic Bard and leveling him up to 110 just to complement the Paladin and Mage (Earth). Pick up Warcaster with your first ASI or your Vuman Feat if you take your first level in Bard so you can start carrying a shield. 1K. Personally I play my bardadin 50-50 spells and combat, I'm 5/2 bard/paladin and college of lore. Exactly. Imagine being in front of the King (or some important NPC) and suggesting they take a certain course of action because it is the most sensible. War caster is what I'd go with at level 4 as well. Can you use your spell slots granted by multiclassing to a bard as fuel for the paladin's divine smite?Bard 6 -> Paladin 2 -> Bard X (i. Metallicus Aug 29 @ 9:42am. Warlock 3 grants you two extra 2nd level spell slots (renewable on a short rest) that can be used to smite or heal yourself, without costing you the ability to cast 5th level spells. Str has better melee weapons, Dex does better at range. Say 12+ minimum. Paladin Lvl 1 with the Shield Master feat. +2 race. If they're wielding sword and shield then they definitely aren't using a musical instrument as an arcane focus, and they can't use their holy symbol on a shield for their bard spells. All pally mcs have the same breakpoints. Tieflings would suit an Outlander, Hermit, Urchin, or. Shadow Touched - Invisibility is great, but I am not sure what other spell I would. Right now, you're a quite powerful Paladin with a solid 6 skill proficiencies. So if you don't want to play a tank just play whatever Bard you want. Bards are A+ support characters. Tasha's Hideous Laughter by Ilse Gort. The INT will likely be wasted but the free cantrip is decent. Divine radiance shines from her hands, the man’s wounds knit closed, and his eyes open wide with amazement. Bard - Like the Paladin, the Bard is a very popular class due to the success of the support role in Lost Ark. I kindof like the idea of adding 1-4 levels of hexblade warlock in there because I've got this spirit in my weapon, it's not an intelligent item but it's goes. The Druid surprised me with their spell selection and the natural recovery ability is fire. Str: 15+1 Dex: 10 Con: 13+1 Int: 8 Wis: 12 Cha: 14+2 . My original idea was looking something like this: Starting as 2 Paladin for the usual Paladin start-up powers - Lay-on-hands, Divine sense, Smite, Heavy armor prof & Fighting Style Defense. Then Bard until the end. A better alternative is Paladin 2/Warlock 1/Bard 7, going Hexblade. Daeths • 2 yr. if you like a more complicated (often infuriating if bad team mates) but way more rewarding, play bard. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. (into a party not a dungeon) Paladin is the best class, imo. I've been told that a bard and a cleric dies a lot so I decided not to do so. Such an awesome build. Bard and Sorcerer both seem like strong ways to finish out the build. The Paladin and Bard Multiclass [Screenshot Captured by eXputer] From the impression of BG3, it seems that Bard is a very dedicated class. Spells: Glyph of Warding! Such a versatile spell for Damage and CC! Level 7: Bard 6. This allows the new paladin abilities to augment the sword bard. Bard 14/Paladin 6 would better fit that mold. Level 12-20: Paladin By 2nd. Full spell progression plus psychic damage on a good number of hits is solid. Put the 16 in cha and the 15 in str. You could also switch Str and Dex for a Dex character. Hello everyone, I'm looking for some clarification regarding using spell slots to smite as a paladin. Both are good tanks. Best races for the Bard in BG3. I had a player try one out - she was a Half-Drow Swords Bard who eventually discovered Eilistraee, and became her champion (Paladin 2). Paladin / Bard (Image Credit: Nowis-337). The first will have less smites but not delay your ASI and you have access to later barb abilities (depending on subclass this may or may not be goof) The second will have more smites but delay your second ASI until level level 11. Bardadin - Paladin Bard Build. My mind went to Sword Bard 10. If you want a Fae knight gish, best imo would be Paladin/Archfey Warlock multiclass. It has everything a Bard needs, though, you must take two levels in it. It should be possible - maybe exceedinly hard, but possible - to resist the urge. What a coincidence, I've been cooking up a Bard/Paladin Smite Build for patch 3. Playing in a pirate campaign, in a homebrew world as an Aasimar Vengeance Paladin 6, Hexblade 1. But it's kind of important to get to paladin 6 to aura and maybe even paladin 9 as fast as possible to revive. Paladin with bard like tendenciesHello, I am currently playing in a 5E game, my first ever using the variant rule for spell points, and I am coincidentally also playing my first paladin past level 2. You get heavy armor and voice of authority from cleric. All of you are just mad delusional and think you are giga smart for saving potions "so you dont have to buy them later" when you just make the game harder for yourself and probably use all the revives on. Paladins are champions of holy power, heralds of their faith and smiters of the unrighteous through divine favor and martial prowess. The personality of the character evolved in such a way that bard fluff fits him well, and thus far he has been the "tank" of the party (ac 18) and I assume the party would like me to continue to absorb the punishment. Paladin and Bard is a good combo, but if the level cap is around 12 then going 6 levels in each really delays both classes. I'm playing a vengeance paladin so I tend to use haste quite a bit so that's why I'm thinking about Res: Con. He trades off some early level efficacy for a mid to late-game punch. Bard is more "engaging". Feels like you should be able to replace a redundant extra attack with an ASI. (At 450g : 95 crystals) Idk exactly how much a bard heals but unless its 250% of my life per cast you will never just put 50g on the ground. The combination yields 24d8 extra total smite damage per day. Bard, Folk Hero - Revolutionary: Your people live under the oppressive rule of a cruel tyrant. Until then, you're a standard S/V Bard. Sorcerer/Wizard. Best. For example, Paladin 6/Bard 6 would gain access to a 5th level spell slot and get up to 3rd level bard spells and 2nd level paladin spells; paladin 12 only gets up to 3rd level spell slots and spells. The two handed greatsword can't utilize either of those fighting styles, so changing it out for a sword and board or dual wielding (not to sure about this one being very effective) might feel better. Paladin 1 / Hexblade 1 / Paladin 6 / Lore Bard X is similar. ago. This however does double up on extra Attack (Paladin 5 and Swords Bard 6), which is always a bit unsatisfying. Best Baldur’s Gate 3 Tiefling background. Paladin is more like : You are tanky, you press buttons and give buffs, no need to put much of thinking. And because the former "15%" doesn't stack and only the latter "6%" stacks, if you have a normal support in you're team, you're only offensive synergy will either by "+ added 6% of DPS paladin's attack" or "20% increase. After that, just go Bard the rest of the way. but it's still a d8 hit dice and none of the good paladin abilities (lay of hands, divine sense, divine smite, aura of protection, special aura, channel divinity) So if all you want is a spell or a couple of spells from a class you don't want to devote the time. Rogue and paladin are two more classes that might struggle on a roleplaying level. If I had to choose the two next companion classes. The INT will likely be wasted but the free cantrip is decent. So I've got a Paladin 5/Bard 4 right now in a current campaign. Pack on half plate, a shield and a rapier, and start smiting with your spell slots, and using your blade flourishes to skyrocket your AC. They also. Take your 3 Bard (Swords) levels. Zariel Tieflings’ focus on strength makes them ideal for classes like Paladin, Bard, or Fighter. I will play a paladin, with multiclass to sorcerer or warlock. Then take bard (sword college) for 5 levels getting you third level spells and inspiration back on short rests. A stealthy sneaky bard that uses magic or skill to get around the battlefield. After that, just go Bard the rest of the way. However, dexterity is also a common saving throw for damaging spells. So a lot of this depends on how you like to play. College of Whispers is a good option, although Lore, Valor, and Swords are also solid. The amazing Paladin lvl 6 ability, martial abilities and proficiencies combined with the support tools and spellcasting of the Bard. The character is a Paladin 8 Lock 3. Alternative traits:Ranger, Paladin, and Bard Spells. Bards get more spells, and the College of Eloquence abilities are all perfectly. Not much use to take bard 2 if your only level 10 for the last fight. Overall feels more baddass to play with skills. Both of the paladin damage buff has a huge range so almost everyone can always get the buff. Paladin is a strong class that can get really high burst damage, but other classes have significant advantages as well. ago. Dualing fighting style from swords bard. I could take it all the way till 9th level spells with bard still at this point. Greetings r/3d6 - I, a multiclass neophyte, come before the distinguished council of elders to request aid in the crafting of my PC. Levels: Bard Swords 6 then 2 levels in Paladin Ancients then finish in Bard gets you some amazing smites - max Dex/Cha. Bard is more caster oriented and HK is more big man with big sword oriented with some glowy angel shit. I do like the idea of Bard with the Noble background though. 3. Just came across a lovely video. Just imagine from the enemies POV, they hear a distant melody play and then out of the silence they hear some heavy clanking like armor, but see nothing. Given feats, it probably makes most sense to do Devotion Paladin 8/Sword Bard 4. Choose Shield, Wrathful Smite, Armor of Agathys, and Mirror Image as your Warlock spells. A hexblade 1/ any bard 19 is an excellent battlemage. Any Paladin 6/Any Sorcerer 14: The Balanced. You are one charming dude. Bardadin is the slightly more melee equivalent of the Sorcadin, and works very well indeed. Bardadin - Paladin Bard Build. The Halfling Bard is a delightful creature with the heart of a hero, the soul of a minstrel, and the voice of an angel. With a vibrant list of races to pick from, the game is shaping up to. ago. I had a lot of fun in my first play as a vengeance paladin too. He can diplomacy, he can fight, he can tank, he can heal, and he can buff. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Think C-3PO if C-3PO was built like a brick shithouse and infused with the divine energies of the goddess of tyranny. Annoyingly. Supposedly the universe was sung into being, and bards are able to replicate that song to produce magic. Nov 5, 2019. The problem there is you wouldn't get spirit guardians and fireball until level 11. in KR usually with new raids bards are prefered to learn it and after that paladins are preferred because of the slighy faster clear times. Bamp, Apr 18, 2013 #3. It's much more obvious when a bard puts down a healing area. Bards don't buff. You can play another Charisma class and still play vastly different from a Bard. zenprime-morpheus DM • 6 yr. just play both and decide what you like more. Probably go 1st level Paladin for weapon/armor proficiencies, and at level 10 have a Paladin 2/Glamour Bard 8 split. You get an extra skill. Either way (or if staying in bard) I'd put your dex to 16. She doesn't seem like a follower or rule-keeping type, and doesn't seem to tend either way on the moral spectrum with what brief interactions are implemented. Gift of the Gem Dragon - This is prob my least favourite as the damage it deals will drop in usefulness but I really like the push and the flavor of it. Means we can just let Dex sit at 14. Amazingly fun build. Preserve Your Own Light. But it's best if you stick with pure Dirge bard (or maybe a small splash) in order to max out those benefits. Paladin 2 / Swords Bard X / additional Paladin 1 sometime (Redemption) - This guy gets Paladin 2 first to get heavy armor and shield proficiencies, smite, and a fighting style (Defense). You might be able to go 5 paladin to get extra attack and then bard. Just with 2 levels of Paladin here, you’re going to bring your Armor and Weapon Proficiencies with you. Sounds like you know what you're doing. The rogue bard seems like an oxymoron if you only refer to the usual stereotypes. Level 6: Bard 5. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Which shouldn’t be too hard to do as the required ilvl for supports to get into parties is substantially lower than for dps. Bard gets more damage from paladin smites, better armor and weapon proficiencies, and more flexible spellcasting with. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Bard is, in my opinion, the most "jack of all trades" class amongst the lot. Also consider: Monk/Paladin/Bard. I'm running a Swords Bard 6/Paladin 2 Minthara and she feels good to play. You're getting Aura of Protection and Extra Attack from Paladin, as well as an actual Oath and Channel Divinity. I think going Bard will feel a bit meh by then 😅 I'd usually aim to get to Extra Attack before multiclassing. 15 temporary hp and 15 damage when we get hit. Bard is more "engaging". #1. Sorcadin has always been a good spellcasting based multiclass as well. Then learn how to use the bard and berserker properly. It's certainly better to focus on the bard side. Her current spell list is action/advantage denial heavy with a few utility spells; I'd like to enhance her supporter role with better healing abilities and an improved ability to tank,. Using a multiclass benefit applies to other builds too. Hit Points: 45. Paladin is more braindead, I mean, everything but 1 skill buff/shield is press and effect, no matter where your alies are. Paladin/Bard: Inspiring Battlefield Commander. Paladin - single-target damage, Aura of Protection (yes, that's a dedicated role) and low level buffs if done right. Honestly Glory Paladin is my favourite subclass out out of the other Paladin subclasses, it matches with my playstyle it's feels like i'm playing 2 classes at once Bard & Barbarian at once in my honest opinion even though there a lot of backlash concerning it subclass and saying the UA version is way better and saying the aura is laughable. They are also a master of magic, able to weave spells and incantations into their. Bard all the way. Paladin would be mostly smiting and Eldeitch Blast for range as well. 2) Paladin 1) Sorcerer The five best classes to multiclass with Bard in 5E The Bard suffers from low damage, largely due to their debuff-heavy spell list. They’re my two. Compared to a level-10 paladin, a 10th-level character who mixes 2 levels of paladin with 8 levels of sorcerer or bard gains 1 level-3 slot, 3 level-4 slots, and 1 level-5 slot. Same with the Dark Urge, I think the point is you try to resist the Urge. 3. If you do #2, any of those options are good. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Swords Bard has access to the Dueling and Two-Weapon Fighting styles. You end up with the same amount of skills, just fewer choices for the fist two. Bards get their magic by echoing ‘the music of creation’. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Additionally, if you take a valor or swords bard and want to be able to do more In melee, paladins are fantastic. Taking 12 levels of paladin and then 8 levels of sorc will still net the max 4 attacks per round as by lvl 20 your BAB is 16, netting you at least (+16/ +11/ +6 / +1) Bard has a better BAB growth, so you won't need quite so many fighter levels to hit the BAB like the above example. Their scaling and effectiveness depend on spells slots, which Bard provides a lot. The concept of "likes music" / "plays music" is not gated behind "bard" any more than the emotional sensation of "gets angry" is gated behind barbarian. i kind of went off kilter with him and gave him low charisma, but he thought he was very persuasive. But it's best if you stick with pure Dirge bard (or maybe a small splash) in order to max out those benefits. 5) with a paladin alt (1480). Bard/Paladin has some commonalities with it (namely shared Charisma dependence and full caster progression allowing for massive smiting potential) which seems like a good start, though obviously bards lack some tools like metamagic and some spells that really makes the sorcerer multiclass sing. I generally feel like other bard subclasses are best multiclassed with Paladins, such as whispers (for the extra hard smite), but that’s not such a big deal. 1. Bard, Entertainer - Traveling Performer: You use your musical or performance talents to excite and amaze the crowds, earning fame and coin for your impressive skills. See moreYou take bard levels to give you spell slots, but Paladins get lots of good features through L8. A bard can heal a party from 1% hp to full, while providing much better shielding for the party. Not that interested in GWM evn though it is rather good. it is not supposed to do damage nor should it. Bard Cantrips: Light, Minor Illusion. You end up with the same amount of skills, just fewer choices for the fist two. 3. This build is still primarily a caster, but with the ability to occasionally dive into melee and stab things. I’m playing a golem (reskinned warforged) Paladin-Bard, who serves as the valet to another PC. But those who do typically choose evil gods who match their beliefs and actions, but there are antipaladins who worship a few non-evil deities, presumably because of their more destructive,. If you want to focus on weapon damage, I think Paladin is the best bet. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things.